
Fixed an issue with the low gravity addition from the previous patch where gravity was being ignored while the boss was rising.Slight adjustment to the platforms just before the boss fight to hide empty visuals.Fixed camera malfuctions at the end of the boss fight.The lighthouse lift now follows the player, similarly to the elevators in the Battlesphere lobby.Fixed an issue in the boss rematches where Serpentine would always taunt the player when knocked out even if they weren’t fighting Titan Armor.Set drawing order of another boat to prevent the Jaw Drop above it from being obscured by the boat’s visuals.Edited the collision shape of one of the smaller boats to make it a bit more curvy and less sharp on bits on the left.Lowered the water level by 40 pixels, and lowered water-containing walls in the background as well as the smaller boats to match.Added collision to the underside of one specific area under one of the pipes to prevent the player going into the background.Edited some open-air areas when the player could escape the confines of the layer switching and remain in the background of the level.Fixed the Speed Hunter badge not considering the amount of collected crystals, and had an incorrect comparison sign in its time condition.The Challenger badge will no longer be awarded if the player only had Time Limit as their only brave stone and didn’t meet its time requirements.Badge notifications in Pause Menu should no longer have their screen time pause with the game.


